![]() ![]() The game also works well in both modes for the Switch as well. This fits the Switch’s pick up and play style quite nicely. I was able to pick up the game, play for a mission or two, and feel content. ![]() To me, it worked quite well on the Switch. This is obviously due to its mobile roots as it’s not designed to be the deep, long-lasting campaign of a Call of Duty or Battlefield. Jumping into the campaign didn’t take long, and each mission lasted, at most, five minutes or so. One thing I really appreciated in Modern Combat: Blackout is its bit-sized campaign. The developers spent the time bringing the title to Switch with traditional controller support and a few tweaks to the game. Modern Combat: Blackout is actually just a Switch port of the popular mobile game Modern Combat 5: Blackout. On the surface it’s very much like Call of Duty, just more fit for a mobile experience. Modern Combat: Blackout is a first-person shooter. Modern Combat: Blackout does a number of things right, a number of things wrong, and in the end is a mixed experience. It’s an extremely popular game on mobile devices, well reviewed, and comes from a studio that many feel makes consistent quality titles. Modern Combat: Blackout is an interesting case, then. Some games, like Donut County, do a great job at adapting to the Switch, while other games, like RollerCoaster Tycoon Adventures, completely fail to make the transition well. These mobile ports have very mixed results. ![]() The sheer success of the platform and its many similarities to mobile devices make it a choice platform for mobile developers to get into the console world. Mobile games coming to the Nintendo Switch are no new thing. ![]()
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